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- Mortal+ characters may possess either Hedge Magic or Psychic Phenomena. No character is permitted to have both. : <li> Psychic Powers have significant House Rulings.2 KB (326 words) - 16:22, 6 November 2023
- ● [[cg:Animal Psychic|Animal Psychic]] <br> ● [[cg:Anti-Psychic|Anti-Psychic]] <br>1 KB (162 words) - 16:27, 6 November 2023
Page text matches
- ● [[cg:Animal Psychic|Animal Psychic]] <br> ● [[cg:Anti-Psychic|Anti-Psychic]] <br>1 KB (162 words) - 16:27, 6 November 2023
- Mortal+ characters may possess either Hedge Magic or Psychic Phenomena. No character is permitted to have both. : <li> Psychic Powers have significant House Rulings.2 KB (326 words) - 16:22, 6 November 2023
- : <li> [[Psychic Numina|Numina]] : <li> [[Psychic Flaws]]1 KB (173 words) - 18:13, 6 November 2023
- ...atural. Playing a sorcerer is not as easy as playing a vanilla mortal or a psychic, and requires a player to carefully read up on information pertaining to th2 KB (254 words) - 11:47, 31 October 2023
- <center>'''Currently Accepted''': [[Mortal]] ● [[Psychic|Psychic (Mortal+)]] ● [[Sorcerer|Sorcerer (Mortal+)]] ● [[Ghoul]] ● [[Vampire3 KB (412 words) - 20:24, 13 November 2023